THE GAFFA - Rule Book



  1. Welcome to THE GAFFA
  2. Aim of the game
  3. How to play
  4. How to fill in your turnsheets
    1. Team squads
    2. Substitutions
    3. Match tactics
    4. Player contracts
    5. Player training
    6. Player relaxation
    7. Ground Details
    8. Placing players on transfer list
    9. Bidding for players on transfer list
    10. Manager messages
    11. Friendlies
    12. Club reports
    13. GAFFA lottery
  5. GAFFA cup
  6. Other points of the game.
  7. If you would like to manage a different team
  8. What to pay and how to pay
  9. Awards
  10. Problems
  11. If a friend wants to play

1. Welcome to THE GAFFA

THE GAFFA is the Play by Mail run by soccer fans for soccer fans. The Gaffa is played using just a pencil and paper and unlike computer or board games you will be playing against other people from around the world. The GAFFA is designed to handle many managers and each manager can be up against 79 others!

Now you have received your free starter pack you will receive a results pack every 10 days. This will be sent by conventional mail or by E-Mail. We provide all the necessary material for you to play the game and you simply send your orders back to us using the 'turnsheet'. We process your orders along with those of the other managers and then our computer system plays your matches in accordance with the rules of the game. Once your matches are played we send you the next results pack which will contain your teams results, match reports etc.

The GAFFA is the UK's most realistic Play-By-Mail and the best value for money available. For managers living in the UK or Eire (or those opting to receive their packs by E-Mail) the basic cost is only £1.85 per turn, so if you like the game tell your friends, if not, tell us.

All our leagues operate on a 10 day cycle and you should receive your pack within 3 days of the matches being played. The Turnsheet (along with any payments due) must be received at the Gaffa Offices by 9am on the date stipulated on your turnsheet.

Please send your payments in with your turnsheets. These can be made by either cheque (made payable to GAFFA GAMES LTD), postal order or cash. If you send a cheque or postal order for less than £5 we have to impose an additional charge of 30p to cover our bank charges so please add this amount onto your cheque. If you want to pay less than £5 we suggest you send cash and so avoid the additional 30p.

You can manage more than 1 team and in this case you will be given separate manager numbers so when making payments please tell us which teams you are paying for.

If you have any problems and must speak to someone in person you can ring 01626 835131 during normal office hours but it is better to write your problem on your turnsheet and we will resolve it on your next turn. You can ring 0891 234033 to leave messages for other managers and to listen to messages left for you. If you would like to introduce a friend to the game you can ring 01626 835957 but please note that this number can only be used to request a starter pack.

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2. Aim of the Game

You are the manager of a GAFFA league football club. You must use all of your management skills to progress your team through the divisions and maybe to the league premiership and GAFFA cup titles. Our sophisticated computer system, written by one of the country's leading computer programmers, will analyse all your decisions, and play the matches. But remember the best team doesn't always win!

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3. How to play

Each turn you make all the management decisions, our computer system will play the games and then a comprehensive package of information will be returned to you.

Each team will be in a league of 4 divisions each division containing 20 clubs and two matches are played on each turn. This means that each team plays 38 matches per season which takes approximately 6 months to complete.

At the end of one season the next will start automatically so there's no waiting around. Each season there will be a GAFFA Cup competition which is completely free of charge with the winner receiving a trophy, a certificate and 5 free turns.

At the end of each season the top 4 clubs from each division will be promoted and the bottom 4 clubs relegated (unless of course you are already in the lowest division). Our computer system will process your teams matches and we will send out your results and turnsheet which should arrive within 3 days of the matches being played. If there are no management decisions to be made that turn, you need do no more. However, if you wish to take some action on your squad, training or any other of the many management decisions, we should receive your turnsheet by the processing date specified on your turnsheets. It is your responsibility to ensure that your turnsheet arrives with us by the specified date. Gaffa Games cannot take responsibility for late arrival and these turnsheets will not be processed.

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4. How to fill in your turnsheets

Please make sure you write on your turnsheets as clearly as possible otherwise misinterpretations could arise.

4.1 Team Squads

The 'squad details' section of your pack lists the players in your squad. Your squad was originally based on the actual squads available to the league team but of course players move around as transfers are completed. Each player within the squad is either a Goalkeeper, Defender, Midfielder or Forward and have been given ratings (from 1 to 99) in Fitness, Skill and Form. Note that these ratings are not based on real life players in order to allow all managers to start from the same position (otherwise the manager of Torquay United would never win anything!).

The computer will decide whether your player's ratings will go up, down or stay the same. The column headed tendency tells you how your player's ratings have changed during the weeks matches. A '+' means that his ratings have gone up whilst a '-' means that they have gone down. The players will also be affected by the training schedule that you adopt as well as playing too many games.

For each game you must choose which players you wish to play from your squad but remember that you can only have 10 outfield players and 1 goalkeeper selected to play. In addition you can choose 3 substitutes but only 2 of these can be outfield subs(the other must be a goalkeeper).

You must use the section titled 'Team' on your turnsheet to tell us which players you would like to play in each of your games. For each position in your team enter the NUMBER of the player to play in that position and then write the formation that you want to play (e.g. 4/3/3) for that match. The defenders should be first, followed by the midfielders and finally the forwards so if your formation is 4/3/3 the players in positions 2,3,4 and 5 will play in defence, players 6,7 and 8 will play in mdifield and players 9,10 and 11 will be in attack. The numbers of the players that played in each position in the last match are printed on the turnsheet, so you only need to enter player numbers in positions where you want to make changes.

You can play any formation you like but obviously a balanced formation will achieve better results than, for instance, 9 men in defence. You can play players out of position but you may not benefit.

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4.2 Substitutions

On your turnsheets you can specify whether or not you would like to introduce substitutes into each match at a given point in the game. If you leave the "Substitutions" section of the turnsheet blank your substitutes (if you have chosen any) will only come into the game if an injury occurs and so you should complete this section if you want to make planned substitutions. In the column titled "Sub" enter the number of the substitute to be introduced to the game (obviously this player must have been chosen as a Sub in the "team" section). Enter the number of the player to be replaced in the column titled "For" and enter the minute in which the substitution should occur in the column titled "Minute". If you want the substitution to take place regardless of whether you are winning, losing or drawing, leave the column titled "If" blank, but if you only want the substitution to take place if you are winning, enter "Winning" in the column titled "If". If you only want the substitution to take place if you are losing, enter "Losing" in the column titled "If" and enter "Drawing" if you only want the substitution to take place if the game is being drawn.

If the substitute has already been introduced to the game due to an earlier injury then, of course, the planned substitution will not take place. Neither will it take place if the player to be replaced is not on the pitch (due to injury or sending off). Please note that for each match you should only request one planned substitution for each substitute and you cannot substitute a substitute.

Example:
You have chosen players 327, 329 and 334 as substitutes in the team squad section of your turnsheets. If you now enter the following in the Substitutes section:

SubForMinute IfSubForMinute If
[329 ][328 ][64 ][Winning ] [334 ][337 ][45 ][ ]
Player 329 will replace player 328 in the 64th minute if you are winning, whilst player 334 will replace player 337 in the 45th minute regardless of the state of the game. Substitute 327 will only come on where an injury occurs.

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4.3 Tactics

These are set out under two headings, Defence and Attack. You have to decide on how you will defend corners, set pieces and open play and the same for attack, where you want your men to be when taking a corner on the attack, what you wish to happen when you are attacking and are awarded a free kick etc.

Always remember to cross out that which does not apply to a particular game and write in the space next to it your new selection.

You must choose ONE out of each of the sections explained below so you should have one ‘A’ tactic(e.g. A3), one ‘B’ tactic(e.g. B2) etc. Your complete set of tactics therefore might look like[A1,B2,C2,D2,E1,F1,G2,H2,I1,J4,K2,L3,M2,N1,O2,P2]. If any section is left blank or crossed out but not replaced with anything then the computer will assume you wish to adopt the same tactics as in the previous game.

Defending Corners
A1 Player on near post only A2 Player on far post only A3 Players on both posts A4 Player on neither post
B1 Keeper come for ball B2 Keeper stay on goal line
C1 Mark man for man C2 Zonal marking

Defending set pieces
D1 Always build a wall D2 Build a wall only inside penalty area
E1 Mark man for man E2 Zonal marking

Open Play
F1 Flat back line F2 Use a sweeper
G1 Play offside trap G2 Don’t play offside trap
H1 Mark man for man H2 Zonal marking
I1 Push up to halfway line when going forward I2 Defend deep

Attacking Corners
J1 Use short corner J2 Play corner into near post J3 Play long inswinging
corner J4 Play long outswinging corner

Attacking Set Pieces
K1 Shoot whenever within range K2 Shoot only when clear opportunity
L1 Play ball into box in the air L2 Play ball into the box on the ground
L3 Play ball wide

Open Play
M1 Shoot whenever in range M2 Play ball into box
N1 Attacking full backs N2 Full backs stay deep
O1 Play ball wide O2 Play ball down the middle
P1 Hoof! P2 Short passes

In the column headed effort, indicate how much effort you want your players to put into each particular game, the range is from 1 to 9. Obviously the more effort you put into a game, the more chance you have of your team receiving bookings, suspensions and injuries etc.

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4.4 Player Contracts

Each player has a contract to play for your team. The contract will last for a number of seasons and will specify how much your club will pay the player each week. You can offer players a change of contract by completing the 'Contracts' section of the turnsheets. Enter the number of the player to whom you would like to offer the change, the number of years(seasons) the contracts should last and the wage you are willing to pay. On your sheets for the next turn you will be told whether the player has accepted your offer but please bear in mind that no offers will be accepted until at least 10 matches of the season have been played. Any players who finish their contracts at the end of the season will(unless they retire) automatically be given new 2 year(season) contracts, so you don't need to try to renegotiate all your players contracts.

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4.5 Player Training

This section is where you should indicate the number of days training your team are going to devote on a particular area of the game, i.e. stamina. This whole section should not add up to more than 5 days in total.

This section should be written in multiples of 0.25 which is 1/4 of a days training, 0.5 obviously is 1/2 a days training etc. If your training totals more than 5 days our staff will either leave the training as it was for the previous turn or will have to delete some of your activities.

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4.6 Player Relaxation

If you wish to send your squad away for a week at a health centre or training camp, simply indicate the centre in this section. Each centre has different facilities and will give a different effect on your team, naturally they also cost different amounts.

Cost Per Week Recovery Pitch Facilities Food
Posh house Hotel£150,0005 5 4 4
The Manor Complex£125,0005 4 5 3
The Roundmoors Centre£100,0005 5 4 4
Torremolinas Beach House £80,0005 2 4 2
Roughstead Camp £70,0002 2 2 3
Naffleigh £60,0001 2 1 1
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4.7 Ground Details

In this section you can indicate what you wish your admission price to be. You can only choose multiples of 50p, i.e. £4.50(you cannot have, say £4.75) and it must be between £3 and £11. You can also use this section to increase your ground capacity at a cost of £25,000 for each 1,000 increase in capacity. All clubs started off with the same capacity but if you are a successful club this will not be enough. Any improvements to the ground can take several weeks to complete so don't try to increase your capacity just before a big game because they probably won't be completed in time.

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4.8 Placing Players on Transfer List

The only way to sell players is through the transfer list. Use this section on your turnsheet to give the numbers(not names) of any players that you would like to put onto the transfer list. You should also enter the minimum amount of money that you are willing to accept for each player.

When a player is placed on the transfer list he will stay on the list for a single turn. If he is not sold he will automatically be taken off the list but, of course, he could be put back onto the list again the following turn. The highest bid always secures a signing provided that it is above the minimum amount set by the manager of the transfer listed player. If you place a player on the transfer list he will still be available for selection and you will still have to pay his wages.

The computer will periodically place players on the transfer list. These will probably be non-league or international players.

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4.9 Bidding for Players on Transfer List

You can only bid for players that are on the transfer list. Use the 'Transfer Bids' section on the turnsheets to indicate the player number(which you will find beside the players name on the transfer list) and the amount the you wish to bid. The highest bid always secures the signing provided that it is above the minimum amount set by the manager of the transfer listed player.

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4.10 Manager Messages

You can send messages to other managers using the 'Manager Message' section on the turnsheets. Only one message per turn please, no longer the 120 letters and no bad language!. The message will go to all managers in your league.

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4.11 Friendlies

This is an optional extra which you can use to play additional games against any team in your league. Your team will play a friendly against your chosen opposition and you will receive a full match report of the match (unlike most PBM's where you only get the result) and in addition your clubs finances will benefit from the gate receipts and your players ratings will be affected by their performance in the match. So if you want to match your team against the best, get more money for your team or improve your players rankings then this is the option for you.

You can play against any team in your league and you can choose to be home or away. You do not need to agree the friendly with the oppositions manager because, unless he has also asked for the friendly, he will not be aware that the match has been played, he will not receive a match report and his players and finances will be unaffected by the match. However if you and another manager decide between you that you would like to play a friendly, just agree who will be home and who will be away and then both of you request the match on your turnsheets. You will both then get the match report.

The players, substitutions and match tactics will be the same as chosen for your first league game of the turn.

There is an additional charge of 30p for each friendly played.

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4.12 Club Reports

This is an optional extra which you can use to obtain information about any other team in your league. You will receive details of all the fixtures and results for the requested team, a list of all their players(including rankings, goals scored etc.), a list of the tactics that they played in their last league game and details of their bank balance. So if you want more information on a team you are about to play or are trying to find players you might be able to buy then this is the option for you.

There is an additional charge of 25p for each club report requested.

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4.13 GAFFA Lottery

This is an optional extra which you can enter to attempt to win money for your club.

Each turn the computer will pick one team from those entered into the lottery from your league and the winning team will receive £250,000. If the prize is not won it will increase by £250,000 each turn until it is won. Each league will have its own prize so you will only be up against other teams in your league and so your chances of winning are very good.

If you want more money for your team then this is the option for you. There is a charge of 15p for each entry to the lottery.

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5. GAFFA Cup

There will be a GAFFA cup competition run each season and is completely free. The draw for the first round will be made approximately 11 matches into the season. The first round is a preliminary round and not all clubs play. If your club is not in the first round draw, you will have received a bye to the second round. When the cup matches are being played you will play 3 matches that turn, unless of course you have already been knocked out! Although your team may have been knocked out of the cup, you will still receive the draw and results up to and including the Cup Final.

The cup winner will receive a trophy, a certificate and 5 free turns.

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6. Other Points of the game

Age\Retirements: At the end of each season players who are in their 30’s or early 40’s will consider retiring. Most retired players will simply leave at the end of the season.

Player Ratings: The rating of a player determines how good he is. Each rating is out of 99. The higher the rating, the better the player. They come under three headings, Fitness, Skill and Form. For a Goalkeeper fitness is his athleticism and strength coming out for a ball. His skill affects his positional play, reflex saves and handling. Form affects his confidence, his authority in the box to be able to organise his defence and his general all round play.

A Defenders form affects his all round play, above or below his normal standard, his fitness affects his speed, stamina and strength in the tackle and skill his positional play, tackling and passing ability. A Midfielders fitness affects his speed and stamina, his ability to get up the pitch to assist the forwards and get back to support the defence. His skill affects his passing, shooting, dribbling, set play and form affects each of his skills to a greater or lesser degree. A Forwards fitness affects his ability to make space, get away from man to man marking, make through runs, to challenge for the ball. His form affects his goalscoring ability and skill his first touch, shooting, dribbling and heading ability.

Crowds: This is your clubs main source of income. The profit and loss will vary depending on your ground capacity. Revenue is also gained from in ground catering, pools and TV coverage.

Injuries: Injuries can occur during any game and can vary in severity from concussion to a broken leg. The period the injury lasts depends on its severity but for a broken leg is generally 20 games or just 2 games for concussion. You cannot pick a player if he is carrying an injury and the player will also not be available for cup games being played in any turn where the player is still injured. At the end of the season your players will return to full fitness.

Suspensions and disciplinary points: This represents a players behaviour on the pitch. Each time a player is booked he will receive 3 disciplinary points. Once a player has reached 21 points he will receive a 2 match suspension. A sending off automatically qualifies for a 2 match suspension. Your club will be fined £5,000 for each suspension. At the start of a new season all disciplinary points will return to zero.

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7. If you would like to manage a different team

You can ask to manage a different side in your league or in any other league. To do this write a message on your turnsheet telling us what team you would like and whether you are willing to move to another league or not. Please note that we cannot guarantee to be able to transfer you to the team requested but we will transfer you if the team is available.

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8. What to pay and how to pay

Prices
Turn fee for managers living in the UK or Eire - £1.85
Turn fee for managers living in the rest of the world - £3.00
Turn fee for ANY manager receiving results by E-Mail - £1.85

For most people The GAFFA costs less than £1 per match played, since there are at least 2 matches each turn. You can make payments each turn or you can bring the price down even further by paying for a number of turns in one go. If you pay for 8.5 turns you get 1 free turn and you get 3 free turns if you pay for 16 turns.

We accept payment by cheque, made payable to GAFFA GAMES LTD, postal order, or cash. For payments of less than £5 we suggest you pay by cash because, due to bank charges, we must charge 30p per cheque or postal order below £5. We cannot be held responsible for any payment lost in the post and we have found that, when sending cash, it is safer to send notes rather than coins since coins can come out of the envelope. If you do send coins make sure that they are secured safely.

The game is designed so that you will only remain as a manager if you remain in credit so it is best to ensure that you have at least £1.85 in your account. If you forget to make a payment or your payment arrives late you could lose your team. If you change your address please notify us with your turnsheets or with some proof that you are a manager. We do not like to accept change of address over the phone.

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9. Awards

The manager of the club winning the GAFFA CUP will receive a trophy, a certificate and 5 free turns. The league champions will receive 5 free turns and all promoted sides receive 1 free turn.

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10. Problems

All results are posted the day that the matches are played so you should receive them within 3 days of the matches being played. If your results don't arrive within 3 days, please give our emergency line(01626 835131) a ring as soon as you can(10 til 4.30, Monday to Friday), otherwise you may lose your management if payments are due that week. You will be put through to one of our friendly staff and we will do our best to help. Please only use this number when you must speak to someone in person so write any minor queries or problems on your turnsheets and we will answer them in your next pack.

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11. If a friend wants to play

There's nothing better than a bit of friendly rivalry to make sure that you get the most out of playing The GAFFA so if you have a friend who would like to play just write out their name and address on the back of your turnsheets or ask them to ring 01626 835957 for a free starter pack. Make sure that you tell us if they would like to be a specific team or they want to be in a particular league.

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This page last updated 12/10/95
© Copyright GAFFA GAMES, 1995.
Send comments, enquiries, etc. to GAFFA GAMES